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Creates a DXGI 1.0 factory that you can use to generate other DXGI objects.

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Syntax

Parameters

riidhow to download mac beta

Type: REFIID

The globally unique identifier (GUID) of the IDXGIFactory object referenced by the ppFactory parameter.

Create

ppFactory

Type: void**

Address of a pointer to an IDXGIFactory object.

Return value

Type: HRESULT

Returns S_OK if successful; otherwise, returns one of the following DXGI_ERROR.

Remarks

Use a DXGI factory to generate objects that enumerate adapters, create swap chains, and associate a window with the alt+enter key sequence for toggling to and from the fullscreen display mode.

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If the CreateDXGIFactory function succeeds, the reference count on the IDXGIFactory interface is incremented. To avoid a memory leak, when you finish using the interface, call the IDXGIFactory::Release method to release the interface.

Note Do not mix the use of DXGI 1.0 (IDXGIFactory) and DXGI 1.1 (IDXGIFactory1) in an application. Use IDXGIFactory or IDXGIFactory1, but not both in an application.
NoteCreateDXGIFactory fails if your app's DllMain function calls it. For more info about how DXGI responds from DllMain, see DXGI Responses from DLLMain.
Note Starting with Windows 8, all DXGI factories (regardless if they were created with CreateDXGIFactory or CreateDXGIFactory1) enumerate adapters identically. The enumeration order of adapters, which you retrieve with IDXGIFactory::EnumAdapters or IDXGIFactory1::EnumAdapters1, is as follows:

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  • Adapter with the output on which the desktop primary is displayed. This adapter corresponds with an index of zero.
  • Adapters with outputs.
  • Adapters without outputs.
The CreateDXGIFactory function does not exist for Windows Store apps. Instead, Windows Store apps use the CreateDXGIFactory1 function.

Examples

Creating a DXGI 1.0 Factory

The following code example demonstrates how to create a DXGI 1.0 factory. This example uses the __uuidof() intrinsic to obtain the REFIID, or GUID, of the IDXGIFactory interface.

Requirements

Target PlatformWindows
Headerdxgi.h
LibraryDXGI.lib
DLLDXGI.dll

See also

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Creates a DXGI 1.3 factory that you can use to generate other DXGI objects.

In Windows 8, any DXGI factory created while DXGIDebug.dll was present on the system would load and use it. Starting in Windows 8.1, apps explicitly request that DXGIDebug.dll be loaded instead. Use CreateDXGIFactory2 and specify the DXGI_CREATE_FACTORY_DEBUG flag to request DXGIDebug.dll; the DLL will be loaded if it is present on the system.

Syntax

Parameters

Flags

Type: UINT

Valid values include the DXGI_CREATE_FACTORY_DEBUG (0x01) flag, and zero.

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Note This flag will be set by the D3D runtime if:
  • The system creates an implicit factory during device creation.
  • The D3D11_CREATE_DEVICE_DEBUG flag is specified during device creation, for example using D3D11CreateDevice (or the swapchain method, or the Direct3D 10 equivalents).

riid

Create

Type: REFIID

The globally unique identifier (GUID) of the IDXGIFactory2 object referenced bythe ppFactory parameter.

ppFactory

Type: void**

Address of a pointer to an IDXGIFactory2 object.

Return value

Type: HRESULT

Returns S_OK if successful; an error code otherwise. For a list of error codes, see DXGI_ERROR.

Remarks

This function accepts a flag indicating whether DXGIDebug.dll is loaded. The function otherwise behaves identically to CreateDXGIFactory1.

Requirements

Minimum supported clientWindows 8.1 [desktop apps UWP apps]
Minimum supported serverWindows Server 2012 R2 [desktop apps UWP apps]
Target PlatformWindows
Headerdxgi1_3.h
LibraryDXGI.lib
DLLDxgi.dll

See also